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Start by building up farms, plantations and small workshops to produce, then use your business acumen and begin to generate trade with your fellow players. Prove your diplomatic skills in your dealings with natives, your comrades and pirates too. Build a realistic, living world for yourself according to your own ideas your chosen strategy will decide the development and destiny of your towns and villages. takes you into the world of construction strategy games. Explore, construct, settle, trade and defend – that is the challenge that lies before you! ANNO 1602 A.D. Your goal is to create a whole new world. As you select which island to settle, your future is already sealed, for each one has its own special characteristics. You have aboard your ship no more than an handful of trusty followers and a limited supply of food and building materials. Even though the game focuses heavily on an economic standpoint, on various occasions the player will be forced (or will bring it upon others) to defend their islands against possible enemies.It is the year 1602 and you find yourself in command of a sailing vessel, navigating the waters of the uncharted island world of Anker.
Players can also trade with their own colonies, and various neutral CPU controlled players such as native tribesmen. The ultimate goal of the game is to discover chains of islands, settle them, develop on them, and then trade with other players. Anno 1602 began the Anno series, which led to the sequels Anno 1503, Anno 1701, Anno 1404, Anno 2070, Anno 2205 and Anno 1800.Īnno 1602 aims to be a mix of simulation and strategy gaming, giving players the chance to create a realistic and lively world, modeling it to their liking.
The game was less successful in international markets, but ultimately sold above 2.7 million copies worldwide by 2004. It was the German market's best-selling computer game of 1998, and remained the region's highest seller of all time by 2003, with over 1.7 million units sold in German-speaking countries. The game design is noteworthy for its attempt to implement a 'progressive' artificial intelligence, meaning that the pace of the game changes in response to how quickly players act.Īnno 1602 was a commercial blockbuster that attracted buyers outside the usual demographic of German computer games, including a significant percentage of female customers.
Set in the early modern period, it requires the player to build colonies on small islands and manage resources, exploration, diplomacy and trade. in North America, is a 1998 construction and management video game developed by Max Design and published by Sunflowers Interactive. Anno 1602: Creation of a New World,a entitled 1602 A.D.